Nito.Async is a collection of classes to assist asynchronous programming in .NET, particularly the development and use of classes adhering to the event-based asynchronous pattern.
Developed in C#.Note: If you're looking for Nito.AsyncEx (a library for working with the Async CTP and Tasks), that is a separate project on CodePlex.Included Classes
- ActionThread - A child thread with an event-driven main loop sufficient to own and synchronize event-based asynchronous components.
- Timer - A general-purpose timer using the asynchronous event-based model.
- GenericSynchronizingObject - An implementation of ISynchronizeInvoke that uses SynchronizationContext to synchronize.
- CallbackContext - A context manager for asynchronous callbacks.
- AsyncResultEventArgs<T> - An AsyncCompletedEventArgs with a single result value of type T.
- ActionDispatcher - A queue of actions, providing a main loop with a SynchronizationContext for child threads.
- Sync.Synchronize* - Wrappers for various delegate types that provide synchronization using AsyncOperation. These allow fairly easy-to-write translations from the IAsyncResult pattern to the event-based asynchronous pattern.
The current Nito.Async.Sockets API has been frozen. A new (v2) API will be developed that provides better separation between protocol components (e.g., type of message framing, keepalive system, etc., will all be orthogonal). The new API may
be based on the Rx framework, but is more likely to be tied into the .NET 4.0 Task Parallel Library.Nito.Async.Sockets v1 Classes
More on Nito.Async.Sockets v1
- IAsyncTcpConnection, ClientTcpSocket, ServerTcpSocket, and ServerChildTcpSocket - Sockets using the event-based asynchronous pattern.
- SocketPacketProtocol - A class that provides a packet protocol for socket connections, including keepalive packets.
- ISimpleAsyncTcpConnection, SimpleClientTcpSocket, SimpleServerTcpSocket, and SimpleServerChildTcpSocket - Sockets using the event-based asynchronous pattern with a packet protocol.
One major problem faced by newcomers to TCP/IP is thread synchronization. It can be difficult to learn networking concepts and multithreading at the same time.
The ClientTcpSocket and ServerTcpSocket classes provide simple thread synchronization by exposing an event-based API for TCP/IP sockets.
There are two other common problems that are discovered when designing a TCP/IP protocol:
- Non-packetized data. Most people read about how TCP/IP uses packets, and they believe that message boundaries are preserved. Local-machine testing confirms this misunderstanding. However, TCP/IP sockets deal with a stream of bytes, not messages.
- Detection of dropped connections. Again, people read about TCP/IP's keepalive packets, but don't realize that they are pretty much useless.
The SimpleClientTcpSocket and SimpleServerTcpSocket solve these problems by defining a protocol with message boundaries and automatic keepalive messages.
For more information on TCP/IP socket handling in .NET, see the TCP/IP .NET Sockets FAQ